Animation studio based in Eugene Bugaev 1991

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Animated terms

A

Animator - artist creating the character.

Animatic - storyboard + music = video. Animatic creation based on the storyboards, and rough sound (this video cartoon sketch of the future). The task of the whole animatic to see the whole picture (cartoon) to find out whether all the thought that all art, installation, and animated color accents.

Animation Desk - desktop, workstation for animator.

Art boards (Art card) - an art director prepares cards for artists who create backgrounds.

Animation Supervisor - a person who controls the output and quality of an animation.

Art Director - creating an image boards, drawing detailed sketches of sets (model pack) for the person who creates storyboard and art boards for artists who create backgrounds.

AutoDesk Maya (Maya) - professional program for creating 3D graphics and special effects.

Adobe After Effects - professional program for the assembly of animated scenes, production of special effects and image processing.

Adobe Premiere Pro - professional program for video post production, film production,  animation.

Adobe Photoshop - professional program for drawing and editing images, backgrounds, characters.


B

Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s).

BG artists - background artist (your background).

Background, backdrop - the most distant plane of a multilayer image on the screen from viewer  , which becomes visible when the rest of the image plane are missing or are transparent.

Character Designer - creator of the characters, their appearance and dress.

CGI (Computer Generated Imagery) - a computer generated image, term circulated in the area of ​​products and activities related to computer animation.

Computer animation - the process of creation moving images with or altered by computer.


D

Drawing (illustration) - the main base of animation. Images are created by animation artists, animators. Figure created by an animator on a light table. Type of graphic material dictates the different techniques of drawing. In classical animation graphics mainly used a pencil.


E

Ease out off - acceleration.

Ease in to - slow down.


F

FLI Animation, FLI, Flic - animation format used to store and view the "draft" animation.


G


H


I

Image boards (story cards) - illustrate the main points of the plot, as well as determine the setting, coloring and other details.

Inbetweening -  drawing the intermediate phases of animation between key frames.

Inbetweeners - artists who use key frames as a basis for creating intermediate frames that fill the gaps between the key.

Image plane - plane, which is formed by two-dimensional image rendered scenes (usually coincides with the plane of the screen).

Illumination model, lighting model - an analytical description of the scene lighting and its individual components, taking into account the laws of geometrical optics.

In-betweening (filling gaps) - technique (method) of forming an image sequence, which occupy an intermediate position between  two key positions of a moving object.

Inverse kinematics  - method of determining the motion of a system of related items (parts) of the object in which a single element are given key positions and the nature of movement between them and the position and movement of other items are calculated automatically based on relationships in a system.


J


K

Key animators - animators making a storyboard (layout), which determines the size of the scene, the camera position, the position of the characters and the type of background.

Keyframe - frame of digital movie file that contains the complete image, the compression is carried out exclusively by removing redundant information within the frame. In the animation or movement - a frame that is run when you change the attribute to fix the new state.

Keyframe animation - animation keyframes, creating an automated method of moving a sequence of frames and / or altered images in which the frames in the animation sequences are created by interpolation between two keyframes images.


L

Layout - a storyboard of scenes (the key phases).

Lightbox - light table, workstation of animator, artist).

Light source - a description of the characteristics of the object scene, taken as a light source (position, size, brightness, color, light).

Local light source (a local source of light) - the source for "coverage" of individual sections of the scene.

Lumakeying - control (manipulation), the intensity of "illumination" of the image by changing the value of the intensity of each pixel.

Luminance - a separate part of the video signal which controls the brightness of the image.


M

Motion Tweening -  automatic Inbetweening of movement and zoom.

Modeled animation (simulated animation) - a method of animation, in which all objects produced in 3D space, and each frame of an animation sequence is formed as the result of projecting the current state of 3D scene onto the image plane (computer screen).

Morphing - overflow or modification of the image.


N

Hidden object (invisible object) - graphic scenes that may not be visible from the current position of the observation (closed from the observer, or other objects are out of sight).


O

Onion skinning - feature animation software that enables a translucent view the previous / next image in a frame. The function performs the role of tracing paper.

Object space - real or artificially created (including imaginary) 3D layout area depicted object / objects in the scene.

Occlusion - the transformation scene, which resulted in changing the position of objects.

Occlusion mask - raster pattern that determines which part of the image should be covered by other objects.

Overlay plane - additional memory for frame buffer that is used for output to screen or printer, overlapping images.


P

Picture - the main base of animation. Images are created by animation artists, animators. Figure created by an animator on a light table. Type of graphic material dictates the different techniques of drawing. In classical animation mainly used a pencil.


Q


R

Real-time animation - the creation of animated sequences and dynamic control of it at the time of imaging.

Rubber-banding - a special method of transformation of an object fixing the points, and change the position of the other.

Rubber-stamping -  2D graphical objects reproduction by repeated movements and fixation along the trajectory.


S

Synopsis - a statement briefly, concisely, without details, short story.

Spacing - the distance indicating how far or close the phases are .

Storyboard - a sequence of images that serves as an aid in the creation of films, cartoons, commercials. The main task of storyboarding - to see the whole entire clip, movie, movie, cartoon. Usually, the storyboard created by director or art director.

Shape Tweening - automatic inbetweening  forming.

Scene - 3D image with objects placed in.

Screen door transparency (opacity) - technique of the creation the image  associated with an incomplete (partial) pixel objects mapping foreground , which other objects or scenes are made partially visible.

Superimpose - placing an object consisting of a transparent or translucent areas on top of other images (such as video over text).

Scaling up - zoom.

Stretching - deformation of the graphic image by increasing its scale in one direction and a simultaneous decrease in the perpendicular direction (similar to the stretching of physical objects). This technique is used to display animation of moving objects.

Squash, stretch - stretching or shrinking an animated object, to bring natural animation.


T

Timing - the technology of creation realistic animation effects, moving objects based on the nature of objects (shape, mass, center of gravity), the distance between and other conditions. The main provisions of the "timing": frames rate - 25 to 24 for video and film, the closer image frames to each other, the slower the actions must take place, the farther away adjacent image frames from each other, the faster an action must be.

Time sheet, exposure sheet, xsheet -  frame performed by the creator of storyboard; determines the time of the episode.

Tweening - automatically Inbetweening performed by the computer to the next keyframe.

Transparency (opacity) - property of the individual images of objects in the scene to change the display options for the location of these other objects in the scene or change the background.


U


V


W


Wipe - gradual replacement of image to other images by moving the border which separates the visible part of the two images.